This project is a stylized riverside scene built to explore modular worldbuilding, procedural workflows, and environment storytelling — all rendered in real-time using Unreal Engine 5.
🔧 Key Features:
Waterwheel HDA: Built in Houdini as a fully procedural asset, allowing easy control over size, rotation, and detailing
Modular House Kit: Designed for reusability and quick layout iterations
Procedural Foliage & Layout Tools: Created in Houdini for naturalistic placement of trees, bushes, and plants
Custom Water & Shaders: Real-time materials for the river, environment blending, and lighting
Asset Workflow: Modeled in Maya, textured with Substance Painter, procedural elements in Houdini, and rendered in UE5
This was a great opportunity to bridge technical art and environment storytelling, while keeping things optimized and reusable.
📌 I'm currently looking for opportunities as a Technical Artist / Environment Artist / FX Artist. Feel free to reach out — always happy to collaborate or connect with new teams!
Thanks for viewing!
Final Output
HDA_Showcase