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Riverside Village – Stylized Environment in Unreal Engine 5

This project is a stylized riverside scene built to explore modular worldbuilding, procedural workflows, and environment storytelling — all rendered in real-time using Unreal Engine 5.

🔧 Key Features:

Waterwheel HDA: Built in Houdini as a fully procedural asset, allowing easy control over size, rotation, and detailing

Modular House Kit: Designed for reusability and quick layout iterations

Procedural Foliage & Layout Tools: Created in Houdini for naturalistic placement of trees, bushes, and plants

Custom Water & Shaders: Real-time materials for the river, environment blending, and lighting

Asset Workflow: Modeled in Maya, textured with Substance Painter, procedural elements in Houdini, and rendered in UE5

This was a great opportunity to bridge technical art and environment storytelling, while keeping things optimized and reusable.

📌 I'm currently looking for opportunities as a Technical Artist / Environment Artist / FX Artist. Feel free to reach out — always happy to collaborate or connect with new teams!

Thanks for viewing!

Final Output

Showcase

Showcase

HDA_Showcase

OverView_01

OverView_01

OverView_02

OverView_02

World_Normals

World_Normals