I'm a Malaysia-based Technical Artist with a strong foundation in environment design and a passion for solving creative challenges with technical solutions. I specialize in real-time pipelines, procedural tools, shader development, and visual effects—bridging the gap between art and technology.
My workflow integrates Unreal Engine, Houdini, Maya, and Substance Suite, with scripting knowledge in VEX and Python for custom tool creation and workflow optimization. I’m driven by efficient, scalable solutions that enhance artistic vision while meeting performance constraints.
Currently seeking roles where I can contribute to AAA cinematic or game production—offering a balance of procedural systems, environment art support, lighting, and real-time FX. Open to exploring lighting artist roles that demand a strong artistic sense paired with technical understanding.
🛠 Tools: Unreal Engine 5., Houdini, Maya, Blender, Substance Painter/Designer, Embergen, Niagara, Blueprints, Perforce
🎯 Strengths: Procedural Workflows | Material & Shader Dev | Lighting & Rendering | Cross-DCC Integration | Real-time Optimization | Pipeline Tools
🏆 Roles: Technical Artist / Lighting Artist / Shader Artist