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Weathered Air Conditioner Unit – Game-Ready Prop

This project features a real-time game asset of a weathered outdoor air conditioning unit, modeled with close attention to industrial details and aged surface storytelling.

🔧 Workflow Breakdown:

Modeling: Autodesk Maya – clean topology with real-time asset constraints in mind.

Detailing: Subtle mesh sculpting pass in Blender for surface imperfections.

Texturing: Substance Painter – layered grunge, rust accumulation, paint wear, and dirt masks for grounded realism.

Rendering: Final presentation in Unreal Engine 5, lit with a controlled cinematic setup.

I designed this piece to serve as a modular background or hero prop in urban or industrial environments. The weathering passes were intentionally tuned for grounded realism — balancing grime and oxidized metal without overpowering the core form.

This asset is fully PBR-compliant, with baked normals and optimized UVs — making it plug-and-play for use in games, cinematics, or real-time visualizations.

Final View

Final View

Side View

Side View

Side View

Side View

WireFrame

WireFrame

WireFrame

WireFrame

WireFrame

WireFrame

Smooth View

Smooth View

UV Map

UV Map

Unlit

Unlit

Metallic

Metallic

Metallic

Metallic

Normal

Normal

Specular

Specular

Clay Render

Clay Render

Reflections

Reflections

Roughness

Roughness