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Secret Of Luminara

This environment was made for the Kitbash3D Secrets of Luminara challenge.

I wanted to go for a hidden shaolin temple look but its based in serbia or in the more northern parts to showcase the cold but also keep the mystique alongside it. There were multiple issues whilst exporting the VDB clouds and the particles from different software to Unreal Engine but it was all resolved by Blenders intervention!

The Final Render

The reference board that was used for the project

The reference board that was used for the project

Using Blender to change the particles that I had in Alembic into small cubes with Geometry Nodes

Using Blender to change the particles that I had in Alembic into small cubes with Geometry Nodes

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The Portal that was made in combination with this project